This is the last interview with Benoit Mandelbrot.
The Director Peter Jackson is on record saying that eventually movies and video games will blend together so there will just be levels of narrative and levels of participation. Game engines themselves are getting so good that they in turn are encroaching on the kinds of visual effects that could only be done by a Wetta Workshop or Industrial Light and Magic. The big difference is that a game engine does it in real time, instantly. There is no renderfarm making a frame an hour. Here is a demo from Unreal Engine 4. But there are demos out there for the other main engines like Unity or even the upcoming Source 2 engine from Valve. The engines are free to download and develop with.
An older piece on User eXperience design. Relevant because it talks about UX in its early evolution, and talks concepts that tend to get glossed over now.
Before he merged his site and became part of Illustration Age illustrator Thomas James produced a series of podcasts interviewing a staggering array of talented designers, illustrators and art directors. Here are a few of my heroes.
- Seymour Chwast of Pushpin Studios fame.
- Dave McKean I have always loved his work.
- Marshal Arisman part 1
- Marshal Arisman part 2
The whole list is here.
This is the other bookend to Ze’s talk posted before.
Everyone needs more Ze Frank in their lives, that’s a given. Digging this up and moving it forward made me realize I need it looping on my iPhone to listen to regularly.