If you can deal with his language, this is a great talk about design.
Posts from the 'Design' Category
Mandelbrot Final Interview
This is the last interview with Benoit Mandelbrot.
Game Engines are the future of Visual narratives.
The Director Peter Jackson is on record saying that eventually movies and video games will blend together so there will just be levels of narrative and levels of participation. Game engines themselves are getting so good that they in turn are encroaching on the kinds of visual effects that could only be done by a Wetta Workshop or Industrial Light and Magic. The big difference is that a game engine does it in real time, instantly. There is no renderfarm making a frame an hour. Here is a demo from Unreal Engine 4. But there are demos out there for the other main engines like Unity or even the upcoming Source 2 engine from Valve. The engines are free to download and develop with.
Connecting
An older piece on User eXperience design. Relevant because it talks about UX in its early evolution, and talks concepts that tend to get glossed over now.
Pablo Stanley has been publishing an online comic of sorts talking about the anxieties and foibles of visual design on his site called: